Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/PInvoke/NativeMethods/Gpu/GpuBuffer_Unsafe.cs
2023-03-12 20:34:16 +00:00

51 lines
2.0 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Runtime.InteropServices;
namespace Mediapipe
{
internal static partial class UnsafeNativeMethods
{
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GpuBuffer__PSgtb(IntPtr glTextureBuffer, out IntPtr gpuBuffer);
#endif
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_GpuBuffer__delete(IntPtr gpuBuffer);
#region StatusOr
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_StatusOrGpuBuffer__delete(IntPtr statusOrGpuBuffer);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_StatusOrGpuBuffer__status(IntPtr statusOrGpuBuffer, out IntPtr status);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_StatusOrGpuBuffer__value(IntPtr statusOrGpuBuffer, out IntPtr gpuBuffer);
#endregion
#region Packet
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp__MakeGpuBufferPacket__Rgb(IntPtr gpuBuffer, out IntPtr packet);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp__MakeGpuBufferPacket_At__Rgb_Rts(IntPtr gpuBuffer, IntPtr timestamp, out IntPtr packet);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_Packet__ConsumeGpuBuffer(IntPtr packet, out IntPtr statusOrGpuBuffer);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_Packet__GetGpuBuffer(IntPtr packet, out IntPtr gpuBuffer);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_Packet__ValidateAsGpuBuffer(IntPtr packet, out IntPtr status);
#endregion
}
}