Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Gpu/GpuBuffer.cs
2023-03-12 20:34:16 +00:00

45 lines
1.1 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
namespace Mediapipe
{
public class GpuBuffer : MpResourceHandle
{
public GpuBuffer(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { }
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID
public GpuBuffer(GlTextureBuffer glTextureBuffer) : base()
{
UnsafeNativeMethods.mp_GpuBuffer__PSgtb(glTextureBuffer.sharedPtr, out var ptr).Assert();
glTextureBuffer.Dispose(); // respect move semantics
this.ptr = ptr;
}
#endif
protected override void DeleteMpPtr()
{
UnsafeNativeMethods.mp_GpuBuffer__delete(ptr);
}
public GpuBufferFormat Format()
{
return SafeNativeMethods.mp_GpuBuffer__format(mpPtr);
}
public int Width()
{
return SafeNativeMethods.mp_GpuBuffer__width(mpPtr);
}
public int Height()
{
return SafeNativeMethods.mp_GpuBuffer__height(mpPtr);
}
}
}