Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/PInvoke/NativeMethods/Gpu/GlContext_Unsafe.cs
2023-03-12 20:34:16 +00:00

63 lines
2.6 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Runtime.InteropServices;
namespace Mediapipe
{
internal static partial class UnsafeNativeMethods
{
#region GlContext
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_SharedGlContext__delete(IntPtr sharedGlContext);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_SharedGlContext__reset(IntPtr sharedGlContext);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlContext_GetCurrent(out IntPtr sharedGlContext);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlContext_Create__P_b([MarshalAs(UnmanagedType.I1)] bool createThread, out IntPtr statusOrSharedGlContext);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlContext_Create__Rgc_b(
IntPtr shareContext, [MarshalAs(UnmanagedType.I1)] bool createThread, out IntPtr statusOrSharedGlContext);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlContext_Create__ui_b(
uint shareContext, [MarshalAs(UnmanagedType.I1)] bool createThread, out IntPtr statusOrSharedGlContext);
#if UNITY_IOS
[DllImport (MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlContext_Create__Pes_b(
IntPtr sharegroup, [MarshalAs(UnmanagedType.I1)]bool createThread, out IntPtr statusOrSharedGlContext);
#endif
#endregion
#region GlSyncToken
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_GlSyncToken__delete(IntPtr glSyncToken);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern void mp_GlSyncToken__reset(IntPtr glSyncToken);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlSyncPoint__Wait(IntPtr glSyncPoint);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlSyncPoint__WaitOnGpu(IntPtr glSyncPoint);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlSyncPoint__IsReady(IntPtr glSyncPoint, out bool value);
[DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern MpReturnCode mp_GlSyncPoint__GetContext(IntPtr glSyncPoint, out IntPtr sharedGlContext);
#endregion
}
}