Files
unity-application/Assets/Accounts/Tests/PlayMode/UserProgressScreenTests.cs
2023-04-30 15:51:41 +00:00

195 lines
10 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
/// <summary>
/// Test the UserProgressScreen class
/// </summary>
[TestFixture]
public class UserProgressScreenTests
{
/// <summary>
/// Wait time between scene transitions
/// </summary>
private const float WAIT_TIME = 0.2f;
/// <summary>
/// Setup the UserProgressScreen tests
/// </summary>
private IEnumerator Setup_UserProgressScreen(bool progress = true)
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string course = "{\"entries\":[],\"courseIndex\":0,\"progress\":0.03846153989434242,\"completedLearnables\":1,\"inUseLearnables\":7,\"totalLearnables\":26,\"learnables\":[{\"entries\":[],\"index\":0,\"inUse\":true,\"name\":\"A\",\"progress\":3.0},{\"entries\":[],\"index\":1,\"inUse\":true,\"name\":\"B\",\"progress\":4.5},{\"entries\":[],\"index\":2,\"inUse\":true,\"name\":\"C\",\"progress\":1.5},{\"entries\":[],\"index\":3,\"inUse\":true,\"name\":\"D\",\"progress\":1.5},{\"entries\":[],\"index\":4,\"inUse\":true,\"name\":\"E\",\"progress\":1.5},{\"entries\":[],\"index\":5,\"inUse\":true,\"name\":\"F\",\"progress\":1.5},{\"entries\":[],\"index\":6,\"inUse\":true,\"name\":\"G\",\"progress\":0.0},{\"entries\":[],\"index\":7,\"inUse\":false,\"name\":\"H\",\"progress\":0.0},{\"entries\":[],\"index\":8,\"inUse\":false,\"name\":\"I\",\"progress\":0.0},{\"entries\":[],\"index\":9,\"inUse\":false,\"name\":\"J\",\"progress\":0.0},{\"entries\":[],\"index\":10,\"inUse\":false,\"name\":\"K\",\"progress\":0.0},{\"entries\":[],\"index\":11,\"inUse\":false,\"name\":\"L\",\"progress\":0.0},{\"entries\":[],\"index\":12,\"inUse\":false,\"name\":\"M\",\"progress\":0.0},{\"entries\":[],\"index\":13,\"inUse\":false,\"name\":\"N\",\"progress\":0.0},{\"entries\":[],\"index\":14,\"inUse\":false,\"name\":\"O\",\"progress\":0.0},{\"entries\":[],\"index\":15,\"inUse\":false,\"name\":\"P\",\"progress\":0.0},{\"entries\":[],\"index\":16,\"inUse\":false,\"name\":\"Q\",\"progress\":0.0},{\"entries\":[],\"index\":17,\"inUse\":false,\"name\":\"R\",\"progress\":0.0},{\"entries\":[],\"index\":18,\"inUse\":false,\"name\":\"S\",\"progress\":0.0},{\"entries\":[],\"index\":19,\"inUse\":false,\"name\":\"T\",\"progress\":0.0},{\"entries\":[],\"index\":20,\"inUse\":false,\"name\":\"U\",\"progress\":0.0},{\"entries\":[],\"index\":21,\"inUse\":false,\"name\":\"V\",\"progress\":0.0},{\"entries\":[],\"index\":22,\"inUse\":false,\"name\":\"W\",\"progress\":0.0},{\"entries\":[],\"index\":23,\"inUse\":false,\"name\":\"X\",\"progress\":0.0},{\"entries\":[],\"index\":24,\"inUse\":false,\"name\":\"Y\",\"progress\":0.0},{\"entries\":[],\"index\":25,\"inUse\":false,\"name\":\"Z\",\"progress\":0.0}]}";
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
if (!progress) course = minigame = "";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[{course}]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
yield return new WaitForSeconds(WAIT_TIME);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_ChangeUserScreen()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test whether every item that needs to be assign in the editor, is assigned
/// </summary>
[UnityTest]
public IEnumerator Test_EditorAssignments()
{
yield return Setup_UserProgressScreen();
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
Assert.IsNotNull(userProgressController.username);
Assert.IsNotNull(userProgressController.avatar);
Assert.IsNotNull(userProgressController.playtime);
Assert.IsNotNull(userProgressController.highscoreMarker);
Assert.IsNotNull(userProgressController.courseCardPrefab);
Assert.IsNotNull(userProgressController.coursesContainer);
Assert.IsNotNull(userProgressController.emptyCourses);
Assert.IsNotNull(userProgressController.minigameCardPrefab);
Assert.IsNotNull(userProgressController.minigamesContainer);
Assert.IsNotNull(userProgressController.emptyMinigames);
Assert.IsNotNull(userProgressController.progressGraph);
}
/// <summary>
/// Test whether the screen is correctly initialized
/// </summary>
[UnityTest]
public IEnumerator Test_Start_NoProgress()
{
yield return Setup_UserProgressScreen(false);
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
var user = UserList.GetCurrentUser();
Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
Assert.IsTrue(userProgressController.emptyCourses.gameObject.activeSelf);
Assert.IsFalse(userProgressController.coursesContainer.gameObject.activeSelf);
Assert.Zero(GameObject.FindObjectsOfType<CourseProgressCard>().Length);
Assert.IsTrue(userProgressController.emptyMinigames.gameObject.activeSelf);
Assert.IsFalse(userProgressController.minigamesContainer.gameObject.activeSelf);
Assert.Zero(GameObject.FindObjectsOfType<MinigameProgressCard>().Length);
}
/// <summary>
/// Test whether the screen is correctly initialized
/// </summary>
[UnityTest]
public IEnumerator Test_Start_WithProgress()
{
yield return Setup_UserProgressScreen();
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
var user = UserList.GetCurrentUser();
Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
Assert.AreEqual($"Totale speeltijd: {user.GetPlaytime().ToString("0.00")}", userProgressController.playtime.text);
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
Assert.IsFalse(userProgressController.emptyCourses.gameObject.activeSelf);
Assert.IsTrue(userProgressController.coursesContainer.gameObject.activeSelf);
var courses = GameObject.FindObjectsOfType<CourseProgressCard>().ToList();
Assert.AreEqual(user.GetCourses().Count, courses.Count);
foreach (var course in courses)
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
Assert.IsFalse(userProgressController.emptyMinigames.gameObject.activeSelf);
Assert.IsTrue(userProgressController.minigamesContainer.gameObject.activeSelf);
var minigames = GameObject.FindObjectsOfType<MinigameProgressCard>().ToList();
Assert.AreEqual(user.GetMinigames().Count, minigames.Count);
foreach (var minigame in minigames)
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
}
/// <summary>
/// Test whether we can select a course
/// </summary>
[UnityTest]
public IEnumerator Test_UpdateSelection_Course()
{
yield return Setup_UserProgressScreen();
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
var course = GameObject.FindObjectOfType<CourseProgressCard>();
var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
course.selectActivity.Invoke();
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
Assert.AreEqual(Color.blue, course.GetComponent<Image>().color);
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
}
/// <summary>
/// Test whether we can select a minigame
/// </summary>
[UnityTest]
public IEnumerator Test_UpdateSelection_Minigame()
{
yield return Setup_UserProgressScreen();
var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
var course = GameObject.FindObjectOfType<CourseProgressCard>();
var minigame = GameObject.FindObjectOfType<MinigameProgressCard>();
Assert.IsFalse(userProgressController.progressGraph.gameObject.activeSelf);
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
Assert.AreEqual(Color.gray, minigame.GetComponent<Image>().color);
minigame.selectActivity.Invoke();
Assert.IsTrue(userProgressController.progressGraph.gameObject.activeSelf);
Assert.AreEqual(Color.gray, course.GetComponent<Image>().color);
Assert.AreEqual(Color.blue, minigame.GetComponent<Image>().color);
}
/// <summary>
/// Test whether the course graph is correctly displayed
/// </summary>
/// <remarks>Code is not implemented yet</remarks>
[UnityTest]
public IEnumerator Test_DisplayCourseGraph()
{
// TODO: not implemented yet
yield return null;
}
/// <summary>
/// Test whether the minigame graph is correctly displayed
/// </summary>
/// <remarks>Code is not implemented yet</remarks>
[UnityTest]
public IEnumerator Test_DisplayMinigameGraph()
{
// TODO: not implemented yet
yield return null;
}
}