129 lines
3.9 KiB
C#
129 lines
3.9 KiB
C#
using NUnit.Framework;
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using System;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the ProgressGraph class
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/// </summary>
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[TestFixture]
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public class ProgressGraphTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the ProgressGraph tests
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/// </summary>
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private IEnumerator Setup_ProgressGraph(int amount, Func<int, int> f)
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string score = "";
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for (int i = 0; i < amount; i++)
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{
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score += $"{{\"scoreValue\":{f(i)},\"time\":\"19/04/2023 22:32:39\"}}";
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if (i < amount - 1)
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score += ",";
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}
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string minigame = $"{{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{score}],\"highestScores\":[{score}]}}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_ProgressGraph(1, (i) => i);
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var graph = GameObject.FindObjectOfType<ProgressGraph>();
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Assert.IsNotNull(graph);
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Assert.IsNotNull(graph.progressGraph);
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Assert.IsNotNull(graph.highscoreMarker);
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Assert.IsNotNull(graph.axesTickMarker);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_Negative()
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{
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yield return Setup_ProgressGraph(4, (i) => -5 * (i + 1));
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_SmallerThen1()
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{
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yield return Setup_ProgressGraph(4, (i) => (3 * i + 20) / 100);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_AroundZero()
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{
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yield return Setup_ProgressGraph(4, (i) => 5 * i - 10);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_AllZeros()
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{
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yield return Setup_ProgressGraph(4, (i) => 0);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_BetweenPos1AndNeg1()
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{
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yield return Setup_ProgressGraph(10, (i) => (i % 3) - 1);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_Single()
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{
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yield return Setup_ProgressGraph(1, (i) => i + 500);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_Multiple()
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{
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yield return Setup_ProgressGraph(5, (i) => 5 * i);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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[UnityTest]
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public IEnumerator Test_PlotGraph_TooMany()
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{
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yield return Setup_ProgressGraph(10, (i) => 5 * i);
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yield return new WaitForSeconds(5.0f);
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Assert.IsTrue(true);
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}
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}
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