Files
unity-application/Assets/Accounts/Tests/PlayMode/MinigameProgressCardTests.cs
2023-05-04 09:09:49 +00:00

121 lines
4.9 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the MinigameProgressCard class
/// </summary>
[TestFixture]
public class MinigameProgressCardTests
{
/// <summary>
/// Wait time between scene transitions
/// </summary>
private const float WAIT_TIME = 0.2f;
/// <summary>
/// Setup the MinigameProgressCard tests
/// </summary>
private IEnumerator Setup_MinigameProgressCard()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
yield return new WaitForSeconds(WAIT_TIME);
GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
yield return new WaitForSeconds(WAIT_TIME);
}
/// <summary>
/// Setup the MinigameProgressCard tests
/// </summary>
private IEnumerator Setup_MinigameProgressCard_Empty()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string minigame = "{\"entries\":[],\"minigameIndex\":0,\"latestScores\":[],\"highestScores\":[]}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
yield return new WaitForSeconds(WAIT_TIME);
GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
yield return new WaitForSeconds(WAIT_TIME);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_MinigameProgressCard()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test whether every item that needs to be assign in the editor, is assigned
/// </summary>
[UnityTest]
public IEnumerator Test_EditorAssignments()
{
yield return Setup_MinigameProgressCard();
var card = GameObject.FindObjectOfType<MinigameProgressCard>();
Assert.IsNotNull(card);
Assert.IsNotNull(card.button);
Assert.IsNotNull(card.minigameProgress);
Assert.IsNotNull(card.minigameList);
Assert.IsNotNull(card.thumbnail);
Assert.IsNotNull(card.title);
Assert.IsNotNull(card.highscore);
}
/// <summary>
/// Test whether the card is correctly initialized
/// </summary>
[UnityTest]
public IEnumerator Test_Start()
{
yield return Setup_MinigameProgressCard();
var card = GameObject.FindObjectOfType<MinigameProgressCard>();
Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
Assert.AreEqual(minigame.title, card.title.text);
Assert.AreEqual($"TOPSCORE: {card.minigameProgress.highestScores[0].scoreValue}", card.highscore.text);
}
/// <summary>
/// Test whether an empty card is correctly initialized
/// </summary>
[UnityTest]
public IEnumerator Test_Start_Empty()
{
yield return Setup_MinigameProgressCard_Empty();
var card = GameObject.FindObjectOfType<MinigameProgressCard>();
Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
Assert.AreEqual(minigame.title, card.title.text);
Assert.AreEqual("(NOG) GEEN TOPSCORE", card.highscore.text);
}
}