121 lines
4.9 KiB
C#
121 lines
4.9 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the MinigameProgressCard class
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/// </summary>
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[TestFixture]
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public class MinigameProgressCardTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the MinigameProgressCard tests
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/// </summary>
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private IEnumerator Setup_MinigameProgressCard()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the MinigameProgressCard tests
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/// </summary>
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private IEnumerator Setup_MinigameProgressCard_Empty()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":0,\"latestScores\":[],\"highestScores\":[]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_MinigameProgressCard()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_MinigameProgressCard();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Assert.IsNotNull(card);
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Assert.IsNotNull(card.button);
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Assert.IsNotNull(card.minigameProgress);
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Assert.IsNotNull(card.minigameList);
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Assert.IsNotNull(card.thumbnail);
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Assert.IsNotNull(card.title);
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Assert.IsNotNull(card.highscore);
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}
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/// <summary>
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/// Test whether the card is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start()
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{
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yield return Setup_MinigameProgressCard();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
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Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
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Assert.AreEqual(minigame.title, card.title.text);
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Assert.AreEqual($"TOPSCORE: {card.minigameProgress.highestScores[0].scoreValue}", card.highscore.text);
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}
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/// <summary>
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/// Test whether an empty card is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_Empty()
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{
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yield return Setup_MinigameProgressCard_Empty();
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var card = GameObject.FindObjectOfType<MinigameProgressCard>();
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Minigame minigame = card.minigameList.GetMinigameByIndex(card.minigameProgress.minigameIndex);
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Assert.AreEqual(minigame.thumbnail, card.thumbnail.sprite);
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Assert.AreEqual(minigame.title, card.title.text);
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Assert.AreEqual("(NOG) GEEN TOPSCORE", card.highscore.text);
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}
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}
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