Files
unity-application/Assets/Common/Scripts/CourseItem.cs
2023-03-06 12:14:25 +00:00

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class CourseItem : MonoBehaviour
{
// TODO: change to ScriptableObject Course;
[Header("ScriptableObject Course")]
public string courseTitle;
public float courseProgress;
public Sprite courseThumbnail;
public string courseScene;
[Header("UI references")]
// Reference to thumbnail object
public Image thumbnail;
// Reference to title object
public TMP_Text title;
// Refetence to object so correct callback can be trigger on click
public Button button;
// Reference to progress bar
public GameObject slider;
// Reference to `COMPLETED`
public GameObject completed;
void Start()
{
// Use public function so that this component can get Instantiated
GenerateContent();
}
public void GenerateContent()
{
// Set appearance
thumbnail.sprite = courseThumbnail;
title.text = courseTitle;
// Set progress
float progress = Mathf.Clamp01(courseProgress);
completed.SetActive(1.0f <= progress);
slider.SetActive(0.0f < progress && progress < 1.0f);
slider.GetComponent<Slider>().value = progress;
// Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene(courseScene));
}
}