54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using NUnit.Framework;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
|
|
/// <summary>
|
|
/// Test the ListMinigamesScreen class
|
|
/// </summary>
|
|
public class ListMinigamesScreenTests
|
|
{
|
|
/// <summary>
|
|
/// Setup function to prepare the test environment before each test.
|
|
/// </summary>
|
|
[UnitySetUp]
|
|
public IEnumerator SetupFunction()
|
|
{
|
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
|
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
|
|
|
|
File.WriteAllText(path, oneUser);
|
|
PersistentDataController.PATH = path;
|
|
PersistentDataController.GetInstance().Load();
|
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
|
yield return new WaitForSeconds(0.2f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleanup after testing.
|
|
/// </summary>
|
|
[TearDown]
|
|
public void TearDown_ListMinigamesScreenTests()
|
|
{
|
|
PersistentDataController.PATH = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test to verify the loading of a minigame scene.
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator LoadSceneTest()
|
|
{
|
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
|
listMinigamesScreen.minigameList.SetCurrentMinigame(0);
|
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
var minigameActivityScreen = GameObject.FindObjectOfType<MinigameActivityScreen>();
|
|
Assert.IsNotNull(minigameActivityScreen);
|
|
}
|
|
}
|