30 lines
715 B
C#
30 lines
715 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
// JSON structure containing all themes/words
|
|
[System.Serializable]
|
|
public class ThemeList
|
|
{
|
|
public Theme[] themes;
|
|
}
|
|
|
|
// Object representing part of the JSON containing word data
|
|
[System.Serializable]
|
|
public class Theme
|
|
{
|
|
public string name;
|
|
public string description;
|
|
public string[] words;
|
|
}
|
|
|
|
public class ThemeLoader : MonoBehaviour
|
|
{
|
|
// Loads the JSON file containing all of the themes
|
|
public static ThemeList LoadJson()
|
|
{
|
|
TextAsset themeJson = Resources.Load<TextAsset>("SpellingBee/words");
|
|
return JsonUtility.FromJson<ThemeList>(themeJson.text);
|
|
}
|
|
}
|