Files
unity-application/Assets/Common/PlayModeTests/CourseActivityTests.cs
2023-03-23 11:35:14 +00:00

41 lines
1.2 KiB
C#

using System.Collections;
using System.Linq;
using System.IO;
using NUnit.Framework;
using TMPro;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class CourseActivityTests
{
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = Path.Combine("Assets", "users.json");
var oneUser = "{\"currentUserIndex\": 0,\"storedUsers\": [{\"username\": \"TEST\",\"avatar\": {\"instanceID\": 40848},\"playtime\": 0.0,\"courses\": [],\"minigames\": []}]}";
using (StreamWriter writer = new StreamWriter(path))
{
writer.Write(oneUser);
}
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator StartCoursesTests()
{
var courseActivityScreen = (CourseActivityScreen) GameObject.FindObjectOfType(typeof(CourseActivityScreen));
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.2f);
var templateCourse = (TemplateCourse) GameObject.FindObjectOfType(typeof(TemplateCourse));
Assert.IsNotNull(templateCourse);
}
}