Files
unity-application/Assets/SpellingBee/PlayModeTests/GameEndedPanelTests.cs
2023-04-23 21:20:12 +00:00

46 lines
2.0 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
public class SpellingBeeGameEndedPanelTests
{
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/unit_test_users.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("SpellingBee/Scenes/SpellingBeeGame");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator ScoreTest()
{
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
spellingBeeController.NextWord();
spellingBeeController.NextLetter(false);
spellingBeeController.NextLetter(true);
spellingBeeController.NextLetter(false);
yield return new WaitForSeconds(1f);
spellingBeeController.ActivateEnd(true);
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
Assert.NotNull(SpellingBeeGameEndedPanel);
Assert.AreEqual("Score: 0", SpellingBeeGameEndedPanel.scoreText.text);
Assert.AreEqual("1", SpellingBeeGameEndedPanel.lettersRightText.text);
Assert.AreEqual("2", SpellingBeeGameEndedPanel.lettersWrongText.text);
Assert.AreEqual("3", SpellingBeeGameEndedPanel.lettersTotalText.text);
Assert.AreEqual("00:01", SpellingBeeGameEndedPanel.timeText.text);
}
}