Files
unity-application/Assets/Common/Tests/PlayMode/BackButtonTests.cs
2023-05-14 20:18:29 +00:00

57 lines
1.8 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the BackButton class
/// </summary>
public class BackButtonTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_BackButtonTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Tests returning to the previous screen with the backbutton
/// </summary>
[UnityTest]
public IEnumerator BackTest()
{
var backButton = GameObject.FindObjectOfType<BackButton>();
backButton.Back();
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
Assert.IsNotNull(mainMenuScreen);
}
}