Files
unity-application/Assets/Accounts/Scripts/UserAvatarList.cs
2023-05-14 20:18:29 +00:00

23 lines
563 B
C#

using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Container to hold a reference to all possible user avatar sprites
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/User Avatar List")]
public class UserAvatarList : ScriptableObject
{
/// <summary>
/// List of avatar sprites
/// </summary>
public List<Sprite> avatars = new List<Sprite>();
/// <summary>
/// Awake is called when the object gets created
/// </summary>
public void Awake()
{
UserList.AVATARS = avatars;
}
}