Files
unity-application/Assets/Courses/Tests/PlayMode/CourseControllerTests.cs
2023-05-14 12:37:36 +00:00

382 lines
15 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
[TestFixture]
public class CoursesControllerTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return null;
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoCourses();
yield return null;
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CoursesControllerTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Function used to Spoof the sign predictor. The it uses 0f as certainty so the sign is "perfect".
/// </summary>
/// <param name="sign"></param>
/// <param name="signPredictor"></param>
/// <returns></returns>
public IEnumerator SignLetter(string sign, SignPredictor signPredictor)
{
signPredictor.learnableProbabilities = new Dictionary<string, float>();
// Loop through all capital letters of the alphabet
for (char c = 'A'; c <= 'Z'; c++)
{
string letter = c.ToString();
// If the current letter is the input sign, set its value to 0.
// Otherwise, set it to 20.
signPredictor.learnableProbabilities[letter] = letter == sign ? 0f : 20f;
}
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
}
/// <summary>
/// Simulates a little playtrough of a course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator PlaytroughTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
int counter = 0;
while (counter < 100)
{
if (coursesController.GetPanelId() == 0 || coursesController.GetPanelId() == 2)
{
yield return SignLetter(coursesController.GetCurrentSign(), signPredictor);
}
else
{
GameObject buttonObject = GameObject.Find("Choice Fingerspelling(Clone)");
Assert.IsNotNull(buttonObject);
Button button = buttonObject.GetComponent<Button>();
button.onClick.Invoke();
}
yield return new WaitForSeconds(1.0f);
counter++;
}
yield return new WaitForSeconds(2.0f);
coursesController.FinishCourse();
coursesController.ReturnToActivityScreen();
yield return new WaitForSeconds(1.0f);
}
/// <summary>
/// Tests a preview course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator PreviewTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.CLOTHING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
Assert.AreEqual(coursesController.GetPanelId(), 0);
// Check that you reach multiple-choice after 6 NextSigns
coursesController.NextSign();
yield return new WaitForSeconds(1f);
coursesController.NextSign();
yield return new WaitForSeconds(1f);
coursesController.NextSign();
yield return new WaitForSeconds(1f);
coursesController.NextSign();
yield return new WaitForSeconds(1f);
coursesController.NextSign();
yield return new WaitForSeconds(1f);
coursesController.NextSign();
yield return new WaitForSeconds(1f);
Assert.AreEqual(coursesController.GetPanelId(), 1);
}
/// <summary>
/// Tests the finisihing of a course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator FinishedCourseTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
var maxWords = course.theme.learnables.Count;
User user = UserList.GetCurrentUser();
var progress = user.GetCourseProgress(CourseIndex.FINGERSPELLING);
progress.completedLearnables = maxWords;
coursesController.NextSign();
}
/// <summary>
/// Tests what happens when a panel is being summoned with a none existing ID
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator BrokenPanelIDTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
coursesController.CorruptPanelID();
yield return coursesController.CallSetupPanel();
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Tests what happens when the sign is correct but not certain enough
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator UnconfidentTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
Learnable sign = course.theme.learnables[0];
string signletter = "A";
signPredictor.learnableProbabilities = new Dictionary<string, float>();
for (char c = 'A'; c <= 'Z'; c++)
{
string letter = c.ToString();
signPredictor.learnableProbabilities[letter] = letter == signletter ? sign.thresholdDistance * 1.2f : 20f;
}
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Test what happens when an incorrect sign is signed
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator IncorrectSignTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
yield return SignLetter("B", signPredictor);
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Test what happens when there is no sign being signed
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator NoSignTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
yield return SignLetter("-", signPredictor);
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Tests what happens when a wrong sign is performed twice but with a long enough interval
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator TwoWrongFastTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
Learnable sign = course.theme.learnables[0];
yield return SignLetter("B", signPredictor);
yield return new WaitForSeconds(2.1f);
yield return SignLetter("B", signPredictor);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Tests what happens when the sign can not be processed but the Feedback is not Null
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator FeedbackNotNullTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
signPredictor.learnableProbabilities = null;
coursesController.SetFeedbackProgress();
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
}
}