Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Framework/Packet/GpuBufferPacket.cs
2023-03-12 20:34:16 +00:00

68 lines
1.9 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
namespace Mediapipe
{
public class GpuBufferPacket : Packet<GpuBuffer>
{
/// <summary>
/// Creates an empty <see cref="GpuBufferPacket" /> instance.
/// </summary>
public GpuBufferPacket() : base(true) { }
[UnityEngine.Scripting.Preserve]
public GpuBufferPacket(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { }
public GpuBufferPacket(GpuBuffer gpuBuffer) : base()
{
UnsafeNativeMethods.mp__MakeGpuBufferPacket__Rgb(gpuBuffer.mpPtr, out var ptr).Assert();
gpuBuffer.Dispose(); // respect move semantics
this.ptr = ptr;
}
public GpuBufferPacket(GpuBuffer gpuBuffer, Timestamp timestamp) : base()
{
UnsafeNativeMethods.mp__MakeGpuBufferPacket_At__Rgb_Rts(gpuBuffer.mpPtr, timestamp.mpPtr, out var ptr).Assert();
GC.KeepAlive(timestamp);
gpuBuffer.Dispose(); // respect move semantics
this.ptr = ptr;
}
public GpuBufferPacket At(Timestamp timestamp)
{
return At<GpuBufferPacket>(timestamp);
}
public override GpuBuffer Get()
{
UnsafeNativeMethods.mp_Packet__GetGpuBuffer(mpPtr, out var gpuBufferPtr).Assert();
GC.KeepAlive(this);
return new GpuBuffer(gpuBufferPtr, false);
}
public override StatusOr<GpuBuffer> Consume()
{
UnsafeNativeMethods.mp_Packet__ConsumeGpuBuffer(mpPtr, out var statusOrGpuBufferPtr).Assert();
GC.KeepAlive(this);
return new StatusOrGpuBuffer(statusOrGpuBufferPtr);
}
public override Status ValidateAsType()
{
UnsafeNativeMethods.mp_Packet__ValidateAsGpuBuffer(mpPtr, out var statusPtr).Assert();
GC.KeepAlive(this);
return new Status(statusPtr);
}
}
}