Files
unity-application/Assets/Accounts/Scripts/MinigameProgressCard.cs
2023-03-19 17:37:50 +00:00

62 lines
1.6 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
/// <summary>
/// Class to handle minigame progress card display
/// </summary>
public class MinigameProgressCard : MonoBehaviour
{
/// <summary>
/// Callback to the UpdateSelection
/// </summary>
public UnityAction selectActivity;
/// <summary>
/// Button to place the callback on
/// </summary>
public Button button;
/// <summary>
/// Reference to the minigame progress
/// </summary>
public Progress minigameProgress;
/// <summary>
/// Reference to the minigame list
/// </summary>
public MinigameList minigameList;
/// <summary>
/// UI reference to the minigame thumbnail
/// </summary>
public Image thumbnail;
/// <summary>
/// UI reference to the minigame title
/// </summary>
public TMP_Text title;
/// <summary>
/// UI reference to the user's highscore
/// </summary>
public TMP_Text highscore;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
Minigame minigame = minigameList.GetMinigameByIndex(minigameProgress.Get<MinigameIndex>("minigameIndex"));
thumbnail.sprite = minigame.thumbnail;
title.text = minigame.title;
List<Score> highscores = minigameProgress.Get<List<Score>>("highestScores");
int score = highscores.Count > 0 ? highscores[0].scoreValue : 0;
highscore.text = $"Topscore: {score}";
button.onClick.AddListener(selectActivity);
}
}