Files
unity-application/Assets/Common/Scripts/MinigameItem.cs
2023-03-13 21:49:40 +00:00

57 lines
1.5 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections.Generic;
/// <summary>
/// Handles the display of minigames in the ListMinigameScreen scene
/// </summary>
public class MinigameItem : MonoBehaviour
{
/// <summary>
/// Reference to the minigame object
/// </summary>
public Minigame minigame;
/// <summary>
/// UI Reference to the image for displaying the minigame thumbnail
/// </summary>
public Image thumbnail;
/// <summary>
/// UI Reference to the gameobject for displaying the minigame title
/// </summary>
public TMP_Text title;
/// <summary>
/// UI Reference to the button so the correct callback can be trigger on click
/// </summary>
public Button button;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
// Use public function so that this component can get Instantiated
GenerateContent();
}
/// <summary>
/// (Re)generate the MinigameItem object and update its appearance
/// </summary>
public void GenerateContent()
{
// Set appearance
thumbnail.sprite = minigame.thumbnail;
title.text = minigame.title;
// Add click functionality
button.onClick.AddListener(() => {
PlayerPrefs.SetString("gamePath", minigame.minigameEntryPoint);
SceneManager.LoadScene("Common/Scenes/InfoMinigame");
});
}
}