261 lines
7.3 KiB
C#
261 lines
7.3 KiB
C#
#define BARRACUDA_LOG_ENABLED
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Unity.Barracuda
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{
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/// <summary>
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/// Barracuda debug logging utility
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/// </summary>
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public class D
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{
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/// <summary>
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/// Warning stack trace collection enabling flag
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/// </summary>
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public static bool warningStackTraceEnabled = Application.isEditor;
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/// <summary>
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/// Error stack trace collection enabling flag
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/// </summary>
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public static bool errorStackTraceEnabled = true;
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/// <summary>
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/// Debug log stack trace collection enabling flag
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/// </summary>
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public static bool logStackTraceEnabled = false;
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/// <summary>
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/// Warning logging enabled flag
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/// </summary>
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public static bool warningEnabled = true;
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/// <summary>
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/// Error logging enabled flag
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/// </summary>
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public static bool errorEnabled = true;
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/// <summary>
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/// Debug logging enabled flag
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/// </summary>
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public static bool logEnabled = true;
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#if BARRACUDA_LOG_ENABLED
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/// <summary>
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/// Log warning
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/// </summary>
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/// <param name="message">message</param>
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public static void LogWarning(object message)
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{
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if (!warningEnabled)
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return;
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if (!warningStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None);
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UnityEngine.Debug.LogWarning(message);
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Application.SetStackTraceLogType(LogType.Warning, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.LogWarning(message);
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}
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}
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else
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{
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UnityEngine.Debug.LogWarning(message);
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}
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}
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/// <summary>
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/// Log warning
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/// </summary>
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/// <param name="message">message</param>
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/// <param name="context">context</param>
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public static void LogWarning(object message, Object context)
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{
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if (!warningEnabled)
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return;
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if (!warningStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None);
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UnityEngine.Debug.LogWarning(message, context);
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Application.SetStackTraceLogType(LogType.Warning, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.LogWarning(message, context);
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}
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}
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else
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{
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UnityEngine.Debug.LogWarning(message, context);
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}
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}
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/// <summary>
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/// Log error
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/// </summary>
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/// <param name="message">message</param>
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public static void LogError(object message)
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{
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if (!errorEnabled)
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return;
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if (!errorStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None);
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UnityEngine.Debug.LogError(message);
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Application.SetStackTraceLogType(LogType.Error, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.LogError(message);
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}
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}
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else
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{
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UnityEngine.Debug.LogError(message);
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}
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}
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/// <summary>
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/// Log error
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/// </summary>
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/// <param name="message">message</param>
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/// <param name="context">context</param>
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public static void LogError(object message, Object context)
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{
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if (!errorEnabled)
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return;
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if (!errorStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None);
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UnityEngine.Debug.LogError(message, context);
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Application.SetStackTraceLogType(LogType.Error, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.LogError(message, context);
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}
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}
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else
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{
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UnityEngine.Debug.LogError(message, context);
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}
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}
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/// <summary>
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/// Log debug info
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/// </summary>
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/// <param name="message">message</param>
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public static void Log(object message)
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{
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if (!logEnabled)
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return;
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if (!logStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
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UnityEngine.Debug.Log(message);
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Application.SetStackTraceLogType(LogType.Log, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.Log(message);
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}
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}
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else
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{
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UnityEngine.Debug.Log(message);
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}
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}
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/// <summary>
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/// Log debug info
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/// </summary>
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/// <param name="message">message</param>
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/// <param name="context">context</param>
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public static void Log(object message, Object context)
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{
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if (!logEnabled)
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return;
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if (!logStackTraceEnabled)
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{
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try
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{
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var oldConfig = Application.GetStackTraceLogType(LogType.Warning);
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Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
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UnityEngine.Debug.Log(message, context);
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Application.SetStackTraceLogType(LogType.Log, oldConfig);
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}
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catch (Exception)
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{
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UnityEngine.Debug.Log(message, context);
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}
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}
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else
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{
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UnityEngine.Debug.Log(message, context);
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}
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}
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#else
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public static void LogWarning(object message)
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{
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}
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public static void LogWarning(object message, Object context)
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{
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}
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public static void LogError(object message)
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{
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}
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public static void LogError(object message, Object context)
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{
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}
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public static void Log(object message)
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{
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}
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public static void Log(object message, Object context)
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{
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}
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#endif
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}
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internal class Debug : D
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{
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}
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}
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