Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Framework/Packet/FloatPacket.cs
2023-03-12 20:34:16 +00:00

61 lines
1.5 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
namespace Mediapipe
{
public class FloatPacket : Packet<float>
{
/// <summary>
/// Creates an empty <see cref="FloatPacket" /> instance.
/// </summary>
public FloatPacket() : base(true) { }
[UnityEngine.Scripting.Preserve]
public FloatPacket(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { }
public FloatPacket(float value) : base()
{
UnsafeNativeMethods.mp__MakeFloatPacket__f(value, out var ptr).Assert();
this.ptr = ptr;
}
public FloatPacket(float value, Timestamp timestamp) : base()
{
UnsafeNativeMethods.mp__MakeFloatPacket_At__f_Rt(value, timestamp.mpPtr, out var ptr).Assert();
GC.KeepAlive(timestamp);
this.ptr = ptr;
}
public FloatPacket At(Timestamp timestamp)
{
return At<FloatPacket>(timestamp);
}
public override float Get()
{
UnsafeNativeMethods.mp_Packet__GetFloat(mpPtr, out var value).Assert();
GC.KeepAlive(this);
return value;
}
public override StatusOr<float> Consume()
{
throw new NotSupportedException();
}
public override Status ValidateAsType()
{
UnsafeNativeMethods.mp_Packet__ValidateAsFloat(mpPtr, out var statusPtr).Assert();
GC.KeepAlive(this);
return new Status(statusPtr);
}
}
}