Files
unity-application/Assets/Accounts/Scripts/UserAvatarList.cs
Jelle De Geest 47f8b96122 Sprint 4
2023-04-26 19:04:34 +02:00

20 lines
473 B
C#

using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Container to hold a reference to all possible user avatar sprites
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/User Avatar List")]
public class UserAvatarList : ScriptableObject
{
/// <summary>
/// List of avatar sprites
/// </summary>
public List<Sprite> avatars = new List<Sprite>();
public void Awake()
{
UserList.AVATARS = avatars;
}
}