71 lines
2.9 KiB
C#
71 lines
2.9 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the SpellingBeeGameEndedPanel class
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/// </summary>
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public class SpellingBeeGameEndedPanelTests
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{
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/// <summary>
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/// Setup for testing scoreboard of Spelling Bee
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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// Go to the minigame-selection scene to make sure that the minigameIndex is set correctly
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SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
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yield return new WaitForSeconds(0.2f);
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ListMinigamesScreen minigameScreen = (ListMinigamesScreen)GameObject.FindObjectOfType(typeof(ListMinigamesScreen));
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minigameScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
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SystemController.GetInstance().LoadNextScene("SpellingBee/Scenes/SpellingBeeGame");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Tests the scoreboard for Spelling Bee
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/// </summary>
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[UnityTest]
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public IEnumerator ScoreTest()
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{
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var spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
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spellingBeeController.NextWord();
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spellingBeeController.NextLetter(false);
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spellingBeeController.NextLetter(true);
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spellingBeeController.NextLetter(false);
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yield return new WaitForSeconds(1f);
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spellingBeeController.ActivateEnd(true);
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// Fetch the panel with the info for the fields and check if the controller has implemented them
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var SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
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Assert.NotNull(SpellingBeeGameEndedPanel);
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Assert.AreEqual("Score: 0", SpellingBeeGameEndedPanel.scoreText.text);
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Assert.AreEqual("1", SpellingBeeGameEndedPanel.lettersRightText.text);
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Assert.AreEqual("2", SpellingBeeGameEndedPanel.lettersWrongText.text);
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Assert.AreEqual("3", SpellingBeeGameEndedPanel.lettersTotalText.text);
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Assert.AreEqual("00:01", SpellingBeeGameEndedPanel.timeText.text);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_SpellingBeeScoreTests()
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{
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PersistentDataController.PATH = null;
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}
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}
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