60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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/// <summary>
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/// Test the MinigameItem class
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/// </summary>
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public class MinigameItemTests
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{
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/// <summary>
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/// Setup the environment before each test
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_MinigameItemTests()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test the callback function of a MinigameItem
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/// </summary>
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[UnityTest]
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public IEnumerator CallBackTest()
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{
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GameObject buttonObject = GameObject.Find("Minigame Item(Clone)");
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Assert.IsNotNull(buttonObject, "Could not find button object");
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Button button = buttonObject.GetComponent<Button>();
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Assert.IsNotNull(button, "Button component not found on button object");
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button.onClick.Invoke();
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yield return new WaitForSeconds(0.2f);
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Assert.AreEqual("MinigameActivityScreen", SceneManager.GetActiveScene().name);
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}
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}
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