99 lines
4.2 KiB
C#
99 lines
4.2 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the MinigameActivityScreen class
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/// </summary>
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public class MinigameActivityScreenTests
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{
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/// <summary>
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/// Setup the environment before each test
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_MiniGameActivityScreenTests()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test loading the spellingbee minigame
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/// </summary>
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[UnityTest]
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public IEnumerator GotoSpellingBeeTest()
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{
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var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
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listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Test loading the Hangman minigame
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/// </summary>
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[UnityTest]
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public IEnumerator GotoHangmanTest()
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{
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var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
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listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Test loading the JustSign minigame
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/// </summary>
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[UnityTest]
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public IEnumerator GotoJustSignTest()
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{
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var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
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listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Check if Progress is loading correctly
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/// </summary>
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[UnityTest]
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public IEnumerator ProgressLoadTest()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
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yield return new WaitForSeconds(0.2f);
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var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
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listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
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yield return new WaitForSeconds(0.2f);
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}
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}
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