86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the CourseMenuScreen class
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/// </summary>
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public class CourseMenuScreenTests
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{
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/// <summary>
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/// Setup the environment before each test
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_CourseMenuScreenTests()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test to verify the navigation to the list of courses screen.
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/// </summary>
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[UnityTest]
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public IEnumerator GotoListOfCoursesTest()
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{
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var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
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courseMenuScreen.GotoListOfCourses();
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yield return new WaitForSeconds(0.2f);
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var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
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Assert.IsNotNull(listCoursesScreen);
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}
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/// <summary>
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/// Test to verify the navigation to the recent courses screen.
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/// </summary>
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[UnityTest]
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public IEnumerator RecentCoursesTest()
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{
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var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
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Assert.IsNotNull(courseMenuScreen, "Course was not started.");
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var courseList = courseMenuScreen.courseList;
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Assert.IsNotNull(courseList, "Course was not started.");
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courseList.SetCurrentCourse(0);
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SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
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yield return new WaitForSeconds(0.2f);
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var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
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Assert.IsNotNull(courseActivityScreen);
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courseActivityScreen.StartCourse();
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yield return new WaitForSeconds(0.5f);
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var templateCourse = GameObject.FindObjectOfType<CoursesController>();
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Assert.IsNotNull(templateCourse);
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templateCourse.ReturnToActivityScreen();
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yield return new WaitForSeconds(0.2f);
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GameObject backbutton = GameObject.Find("ButtonBack");
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Assert.IsNotNull(backbutton);
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backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
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yield return null;
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}
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}
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