65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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/// <summary>
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/// Test the ThemeList class
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/// </summary>
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[TestFixture]
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public class ThemeListTests
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{
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/// <summary>
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/// Reference to the themelist, for quick access
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/// </summary>
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private ThemeList themeList;
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/// <summary>
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/// Setup a ThemeList with all possible themes in the enum
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/// </summary>
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[SetUp]
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public void Setup_Minigame()
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{
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themeList = ScriptableObject.CreateInstance<ThemeList>();
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// Add a theme for each index in the enum
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// Dumb way to access each index in the enum, couldn't find a different way to do it though
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foreach (var field in typeof(ThemeIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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ThemeIndex value = (ThemeIndex)field.GetValue(null);
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string name = field.Name;
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Theme theme = ScriptableObject.CreateInstance<Theme>();
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// This is all we will need to distinguish
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theme.themeIndex = value;
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theme.title = name;
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// Insert in front to guarantee that themeIndex will not line up with listIndex
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themeList.themes.Insert(0, theme);
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}
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}
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}
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/// <summary>
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/// Check if all themes can be correctly set as current via SetCurrentTheme
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/// </summary>
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[Test]
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public void TestSetCurrentMinigame()
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{
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foreach (var field in typeof(ThemeIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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ThemeIndex value = (ThemeIndex)field.GetValue(null);
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string name = field.Name;
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themeList.SetCurrentTheme(value);
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// Fetch the current theme and check if its name is the same as the one we made into the current one
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Theme m = themeList.themes[themeList.currentThemeIndex];
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Assert.AreEqual(m.title, name);
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}
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}
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}
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}
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