128 lines
4.2 KiB
C#
128 lines
4.2 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the MainMenuScreen class
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/// </summary>
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public class MainMenuScreenTests
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{
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/// <summary>
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/// Setup function to prepare the test environment before each test.
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/// </summary>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Cleanup after testing.
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/// </summary>
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[TearDown]
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public void TearDown_MainMenuScreenTests()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test to verify the transition to the CourseMenuScreen.
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/// </summary>
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[UnityTest]
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public IEnumerator GotoCoursesTest()
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{
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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mainMenuScreen.GotoCourses();
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yield return new WaitForSeconds(0.2f);
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var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
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Assert.IsNotNull(courseMenuScreen);
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}
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/// <summary>
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/// Test to verify the transition to the ListMinigamesScreen.
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/// </summary>
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[UnityTest]
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public IEnumerator GotoMiniGamesTest()
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{
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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mainMenuScreen.GotoMinigames();
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yield return new WaitForSeconds(0.2f);
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var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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Assert.IsNotNull(listMinigamesScreen);
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}
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/// <summary>
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/// Test to verify the behavior when the user data is deleted.
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/// </summary>
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[UnityTest]
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public IEnumerator DeletedUserTest()
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{
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// Remove the user data file
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File.Delete(PersistentDataController.PATH);
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SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
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yield return new WaitForSeconds(0.2f);
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var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
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Assert.IsNotNull(userCreationScreen);
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}
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/// <summary>
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/// Test to verify the behavior when starting the scene from the Boot scene.
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/// </summary>
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[UnityTest]
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public IEnumerator StartFromBootTest()
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{
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SystemController.GetInstance().previousScene = SystemController.GetSceneIndex("Common/Scenes/Boot");
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SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
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yield return new WaitForSeconds(0.2f);
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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Assert.IsTrue(mainMenuScreen.directorEnterFromBoot.state == UnityEngine.Playables.PlayState.Playing);
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}
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/// <summary>
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/// Test to verify the transition to the SettingsScreen.
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/// </summary>
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[UnityTest]
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public IEnumerator GotoSettingsTest()
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{
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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mainMenuScreen.GotoSettings();
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yield return new WaitForSeconds(0.2f);
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var settingsScreen = GameObject.FindObjectOfType<SettingsScreen>();
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Assert.IsNotNull(settingsScreen);
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GameObject backbutton = GameObject.Find("ButtonBack");
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Assert.IsNotNull(backbutton);
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backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
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}
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/// <summary>
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/// Tests the QuicApplication function of the MainMenuScreen
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/// </summary>
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[UnityTest]
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public IEnumerator QuitAppTest()
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{
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var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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mainMenuScreen.QuitApplication();
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yield return new WaitForSeconds(0.2f);
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}
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} |