Files
unity-application/Assets/Common/Tests/PlayMode/CourseMenuScreenTests.cs
2023-05-16 11:09:41 +00:00

86 lines
3.0 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the CourseMenuScreen class
/// </summary>
public class CourseMenuScreenTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CourseMenuScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the navigation to the list of courses screen.
/// </summary>
[UnityTest]
public IEnumerator GotoListOfCoursesTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
courseMenuScreen.GotoListOfCourses();
yield return new WaitForSeconds(0.2f);
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
Assert.IsNotNull(listCoursesScreen);
}
/// <summary>
/// Test to verify the navigation to the recent courses screen.
/// </summary>
[UnityTest]
public IEnumerator RecentCoursesTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.5f);
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(templateCourse);
templateCourse.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
GameObject backbutton = GameObject.Find("ButtonBack");
Assert.IsNotNull(backbutton);
backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
yield return null;
}
}