89 lines
3.1 KiB
C#
89 lines
3.1 KiB
C#
using NUnit.Framework;
|
|
using System.Collections;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
|
|
/// <summary>
|
|
/// Test the CourseActivityScreen class
|
|
/// </summary>
|
|
public class CourseActivityScreenTests
|
|
{
|
|
/// <summary>
|
|
/// Setup the environment before each test
|
|
/// </summary>
|
|
[UnitySetUp]
|
|
public IEnumerator SetupFunction()
|
|
{
|
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
|
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
|
|
|
File.WriteAllText(path, oneUser);
|
|
PersistentDataController.PATH = path;
|
|
PersistentDataController.GetInstance().Load();
|
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/Boot");
|
|
yield return new WaitForSeconds(0.2f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleanup after testing
|
|
/// </summary>
|
|
[TearDown]
|
|
public void TearDown_CourseActivityTests()
|
|
{
|
|
PersistentDataController.PATH = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Full tests of the CoursesActivityScreen
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator CoursesActivityTest()
|
|
{
|
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
|
mainMenuScreen.GotoCourses();
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
|
|
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(templateCourse);
|
|
|
|
templateCourse.ReturnToActivityScreen();
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
var courseActivityScreen2 = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen2);
|
|
|
|
courseActivityScreen2.ResetCourseProgress();
|
|
yield return new WaitForSeconds(0.2f);
|
|
|
|
var templateCourse2 = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(templateCourse2);
|
|
|
|
var user = UserList.GetCurrentUser();
|
|
var progress = user.GetCourseProgress(0);
|
|
progress.progress = 1.00f;
|
|
progress.inUseLearnables = 0;
|
|
|
|
templateCourse2.ReturnToActivityScreen();
|
|
yield return new WaitForSeconds(0.2f);
|
|
}
|
|
}
|
|
|