Files
unity-application/Assets/Accounts/Tests/PlayMode/UserCardTests.cs
2023-05-16 11:09:41 +00:00

72 lines
2.1 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the UserCard class
/// </summary>
[TestFixture]
public class UserCardTests
{
/// <summary>
/// Wait time between scene transitions
/// </summary>
private const float WAIT_TIME = 0.2f;
/// <summary>
/// Setup the tests
/// </summary>
[UnitySetUp]
public IEnumerator Setup_UserCard()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = "{\"version\":1537,\"users\":[{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Accounts/Scenes/ChangeUserScreen");
yield return new WaitForSeconds(WAIT_TIME);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_UserCard()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test whether every item that needs to be assign in the editor, is assigned
/// </summary>
[Test]
public void Test_EditorAssignments()
{
var card = GameObject.FindObjectOfType<UserCard>();
Assert.IsNotNull(card);
Assert.IsNotNull(card.user);
Assert.IsNotNull(card.button);
Assert.IsNotNull(card.avatar);
Assert.IsNotNull(card.username);
}
/// <summary>
/// Test whether the card is correctly initialized
/// </summary>
[Test]
public void Test_Start()
{
var card = GameObject.FindObjectOfType<UserCard>();
Assert.AreEqual(card.user.GetAvatar(), card.avatar.sprite);
Assert.AreEqual(card.user.GetUsername(), card.username.text);
}
}