200 lines
9.6 KiB
C#
200 lines
9.6 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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/// <summary>
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/// Test the PanelMinigameProgress class
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/// </summary>
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[TestFixture]
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public class PanelMinigameProgressTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_Empty()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_NoScorePresent()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[],\"highestScores\":[]}";
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string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Setup the PanelMinigameProgress tests
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/// </summary>
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private IEnumerator Setup_PanelMinigameProgress_Multiple()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string minigame = "[{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"20/04/2023 16:08:43\"},{\"scoreValue\":20,\"time\":\"20/04/2023 16:11:53\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"20/04/2023 16:08:43\"},{\"scoreValue\":20,\"time\":\"20/04/2023 16:11:53\"}]},{\"entries\":[],\"minigameIndex\":2,\"latestScores\":[{\"scoreValue\":194,\"time\":\"20/04/2023 15:27:41\"},{\"scoreValue\":155,\"time\":\"20/04/2023 15:28:56\"},{\"scoreValue\":84,\"time\":\"20/04/2023 15:42:10\"},{\"scoreValue\":465,\"time\":\"20/04/2023 16:14:22\"}],\"highestScores\":[{\"scoreValue\":465,\"time\":\"20/04/2023 16:14:22\"},{\"scoreValue\":194,\"time\":\"20/04/2023 15:27:41\"},{\"scoreValue\":155,\"time\":\"20/04/2023 15:28:56\"},{\"scoreValue\":84,\"time\":\"20/04/2023 15:42:10\"}]},{\"entries\":[],\"minigameIndex\":0,\"latestScores\":[{\"scoreValue\":1090,\"time\":\"20/04/2023 16:02:14\"},{\"scoreValue\":1180,\"time\":\"20/04/2023 16:07:02\"}],\"highestScores\":[{\"scoreValue\":1180,\"time\":\"20/04/2023 16:07:02\"},{\"scoreValue\":1090,\"time\":\"20/04/2023 16:02:14\"}]}]";
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string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":{minigame},\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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GameObject.FindObjectOfType<UserProgressScreen>().DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_PanelMinigameProgress()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_PanelMinigameProgress();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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Assert.IsNotNull(panel);
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Assert.IsNotNull(panel.minigameList);
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Assert.IsNotNull(panel.minigameCardPrefab);
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Assert.IsNotNull(panel.minigamesContainer);
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Assert.IsNotNull(panel.minigameInfo);
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Assert.IsNotNull(panel.emptyMinigames);
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Assert.IsNotNull(panel.minigameTitle);
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Assert.IsNotNull(panel.progressGraph);
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Assert.IsNotNull(panel.emptyHighscore);
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}
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/// <summary>
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/// Test whether the panel is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start()
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{
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yield return Setup_PanelMinigameProgress();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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Assert.IsTrue(panel.minigameInfo.gameObject.activeSelf);
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Assert.IsFalse(panel.emptyMinigames.gameObject.activeSelf);
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Assert.IsFalse(panel.emptyHighscore.gameObject.activeSelf);
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Assert.IsTrue(panel.progressGraph.gameObject.activeSelf);
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var minigame = panel.minigameList.GetMinigameByIndex(MinigameIndex.HANGMAN);
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Assert.AreEqual(minigame.title, panel.minigameTitle.text);
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}
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/// <summary>
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/// Test whether the panel is correctly initialized when there is no minigame progress
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_Empty()
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{
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yield return Setup_PanelMinigameProgress_Empty();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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Assert.IsFalse(panel.minigameInfo.gameObject.activeSelf);
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Assert.IsTrue(panel.emptyMinigames.gameObject.activeSelf);
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}
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/// <summary>
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/// Test whether the panel is correctly initialized when there are minigames, but these don't have any score
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_NoScorePresent()
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{
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yield return Setup_PanelMinigameProgress_NoScorePresent();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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Assert.IsTrue(panel.minigameInfo.gameObject.activeSelf);
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Assert.IsFalse(panel.emptyMinigames.gameObject.activeSelf);
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Assert.IsTrue(panel.emptyHighscore.gameObject.activeSelf);
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Assert.IsFalse(panel.progressGraph.gameObject.activeSelf);
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}
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/// <summary>
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/// Test whether we can select a minigame
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/// </summary>
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[UnityTest]
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public IEnumerator Test_UpdateSelection()
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{
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yield return Setup_PanelMinigameProgress_Multiple();
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var panel = GameObject.FindObjectOfType<PanelMinigameProgress>();
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var minigames = GameObject.FindObjectsOfType<MinigameProgressCard>();
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var currentMinigame = minigames[0];
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currentMinigame.selectActivity.Invoke();
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yield return new WaitForSeconds(WAIT_TIME);
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Assert.AreEqual(new Color(66 / 255f, 158 / 255f, 189 / 255f, 1f), currentMinigame.GetComponent<Image>().color);
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for (int i = 1; i < minigames.Length; i++)
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Assert.AreEqual(new Color(159 / 255f, 231 / 255f, 245 / 255f, 120 / 255f), minigames[i].GetComponent<Image>().color);
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Assert.AreEqual(currentMinigame.title.text, panel.minigameTitle.text);
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}
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}
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