64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class CourseScreenManager : MonoBehaviour
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{
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[Header("Course Screen Components")]
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// Reference to text that displays when there are no recent courses
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public GameObject noRecentCourses;
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// Reference to recent-courses-list holder object
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public Transform recentCoursesContainer;
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// Reference to recommended-courses-list holder object
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public Transform recommendedCoursesContainer;
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[Header("Prefabs")]
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// CourseItem prefab
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public GameObject courseItem;
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[Header("User")]
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// Reference to the users so we can get the current user;
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public UserList userList;
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// Reference to the courses
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public CourseList courseList;
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void Start()
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{
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User user = userList.GetCurrentUser();
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// Recent courses
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List<Tuple<CourseIndex, float>> recentCourses = user.GetRecentCourses();
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noRecentCourses.SetActive(recentCourses.Count <= 0);
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foreach (Tuple<CourseIndex, float> course in recentCourses)
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{
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// Create instance of prefab
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GameObject instance = GameObject.Instantiate(courseItem, recentCoursesContainer);
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// Dynamically load appearance
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CourseItem item = instance.GetComponent<CourseItem>();
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item.course = courseList.courses.Find((j) => j.index == course.Item1);
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item.progress = course.Item2;
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}
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// Recommended courses
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List<Tuple<CourseIndex, float>> recommenedCourses = user.GetRecommendedCourses();
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foreach (Tuple<CourseIndex, float> course in recommenedCourses)
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{
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// Create instance of prefab
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GameObject instance = GameObject.Instantiate(courseItem, recommendedCoursesContainer);
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// Dynamically load appearance
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CourseItem item = instance.GetComponent<CourseItem>();
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item.course = courseList.courses.Find((j) => j.index == course.Item1);
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item.progress = course.Item2;
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}
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}
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// Method used as callback for on click events
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public void LoadScene(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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}
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