unity-application/Assets/Common/Scripts/CourseListManager.cs
Dries Van Schuylenbergh 26f3322e4e Add formatting rules
2023-03-10 09:21:11 +00:00

49 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListCourseScreen scene manager
/// </summary>
public class CourseListManager : MonoBehaviour
{
/// <summary>
/// Reference to the course-list container object
/// </summary>
public Transform courseContainer;
/// <summary>
/// Prefab of the course item object
/// </summary>
public GameObject courseItemPrefab;
/// <summary>
/// Reference to the list of all courses
/// </summary>
public CourseList courseList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
foreach (Course course in courseList.courses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItemPrefab, courseContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = course;
}
}
/// <summary>
/// Method used as callback for course item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}