21 lines
513 B
C#
21 lines
513 B
C#
using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Keep track off installed minigames
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/MinigameList")]
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public class MinigameList : ScriptableObject
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{
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/// <summary>
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/// Index of the active/to be loaded/current minigame
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/// </summary>
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public int currentMinigameIndex = 0;
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/// <summary>
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/// List of all installed minigames
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/// </summary>
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public List<Minigame> minigames = new List<Minigame>();
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}
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