41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
// Copyright (c) 2021 homuler
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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using System;
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using System.Diagnostics.Contracts;
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using System.Runtime.InteropServices;
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namespace Mediapipe
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{
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internal static partial class SafeNativeMethods
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{
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#region GlTextureBuffer
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern uint mp_GlTextureBuffer__name(IntPtr glTextureBuffer);
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern uint mp_GlTextureBuffer__target(IntPtr glTextureBuffer);
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern int mp_GlTextureBuffer__width(IntPtr glTextureBuffer);
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern int mp_GlTextureBuffer__height(IntPtr glTextureBuffer);
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern GpuBufferFormat mp_GlTextureBuffer__format(IntPtr glTextureBuffer);
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern IntPtr mp_GlTextureBuffer__GetProducerContext(IntPtr glTextureBuffer);
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#endregion
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#region SharedGlTextureBuffer
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[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
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public static extern IntPtr mp_SharedGlTextureBuffer__get(IntPtr glTextureBuffer);
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#endregion
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}
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}
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