23 lines
563 B
C#
23 lines
563 B
C#
using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Container to hold a reference to all possible user avatar sprites
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/User Avatar List")]
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public class UserAvatarList : ScriptableObject
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{
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/// <summary>
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/// List of avatar sprites
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/// </summary>
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public List<Sprite> avatars = new List<Sprite>();
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/// <summary>
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/// Awake is called when the object gets created
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/// </summary>
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public void Awake()
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{
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UserList.AVATARS = avatars;
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}
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}
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