37 lines
821 B
C#
37 lines
821 B
C#
using System.Collections.Generic;
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using Unity.Barracuda;
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using UnityEngine;
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/// <summary>
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/// Class holding all (static) data about a certain theme
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/Theme")]
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public class Theme : ScriptableObject
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{
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/// <summary>
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/// A theme title
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/// </summary>
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public string title;
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/// <summary>
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/// A short description of the theme
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/// </summary>
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public string description;
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/// <summary>
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/// Index of the theme
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/// </summary>
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public ThemeIndex index;
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// </summary>
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public NNModel model;
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/// <summary>
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/// List of all learnable words/letters
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/// </summary>
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public List<Learnable> learnables = new List<Learnable>();
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}
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