35 lines
777 B
C#
35 lines
777 B
C#
// Copyright (c) 2021 homuler
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file or at
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// https://opensource.org/licenses/MIT.
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using UnityEngine;
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namespace Mediapipe.Unity
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{
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public class DetectionAnnotationController : AnnotationController<DetectionAnnotation>
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{
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[SerializeField, Range(0, 1)] private float _threshold = 0.0f;
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private Detection _currentTarget;
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public void DrawNow(Detection target)
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{
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_currentTarget = target;
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SyncNow();
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}
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public void DrawLater(Detection target)
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{
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UpdateCurrentTarget(target, ref _currentTarget);
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}
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protected override void SyncNow()
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{
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isStale = false;
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annotation.Draw(_currentTarget, _threshold);
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}
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}
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}
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