Files
2023-03-12 20:34:16 +00:00

61 lines
1.5 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
namespace Mediapipe
{
public class BoolPacket : Packet<bool>
{
/// <summary>
/// Creates an empty <see cref="BoolPacket" /> instance.
/// </summary>
public BoolPacket() : base(true) { }
[UnityEngine.Scripting.Preserve]
public BoolPacket(IntPtr ptr, bool isOwner = true) : base(ptr, isOwner) { }
public BoolPacket(bool value) : base()
{
UnsafeNativeMethods.mp__MakeBoolPacket__b(value, out var ptr).Assert();
this.ptr = ptr;
}
public BoolPacket(bool value, Timestamp timestamp) : base()
{
UnsafeNativeMethods.mp__MakeBoolPacket_At__b_Rt(value, timestamp.mpPtr, out var ptr).Assert();
GC.KeepAlive(timestamp);
this.ptr = ptr;
}
public BoolPacket At(Timestamp timestamp)
{
return At<BoolPacket>(timestamp);
}
public override bool Get()
{
UnsafeNativeMethods.mp_Packet__GetBool(mpPtr, out var value).Assert();
GC.KeepAlive(this);
return value;
}
public override StatusOr<bool> Consume()
{
throw new NotSupportedException();
}
public override Status ValidateAsType()
{
UnsafeNativeMethods.mp_Packet__ValidateAsBool(mpPtr, out var statusPtr).Assert();
GC.KeepAlive(this);
return new Status(statusPtr);
}
}
}