using UnityEngine; using UnityEngine.SceneManagement; /// /// ListMinigameScreen scene manager /// public class MinigameListManager : MonoBehaviour { /// /// Reference to minigame-list container object /// public Transform minigameContainer; /// /// Prefab of the minigame item object /// public GameObject minigameItemPrefab; /// /// Reference to the list of all minigames /// public MinigameList minigameList; /// /// Start is called before the first frame update /// void Start() { foreach (Minigame minigame in minigameList.minigames) { // Create instance of prefab GameObject instance = GameObject.Instantiate(minigameItemPrefab, minigameContainer); // Dynamically load appearance MinigameItem item = instance.GetComponent(); item.minigame = minigame; } } /// /// Method used as callback for minigame item onClick events /// /// The path to the new scene (path == $"Assets/{sceneName}") public void LoadScene(string sceneName) { SceneManager.LoadScene(sceneName); } }