using UnityEngine; /// /// Class for holding all (static) data about a certain minigame /// [CreateAssetMenu(menuName = "Create new Scriptable/Minigame")] public class Minigame : ScriptableObject { /// /// Index of the minigame /// public MinigameIndex index; /// /// The minigame title /// public string title; /// /// A short description of the minigame /// public string description; /// /// Reference to the minigame thumbnail /// public Sprite thumbnail; /// /// The path to the minigame starting scene (path == $"Assets/{minigameEntryPoint}") /// public string minigameEntryPoint; }