using UnityEngine;
///
/// Class for holding all (static) data about a certain minigame
///
[CreateAssetMenu(menuName = "Create new Scriptable/Minigame")]
public class Minigame : ScriptableObject
{
///
/// Index of the minigame
///
public MinigameIndex index;
///
/// The minigame title
///
public string title;
///
/// A short description of the minigame
///
public string description;
///
/// Reference to the minigame thumbnail
///
public Sprite thumbnail;
///
/// The path to the minigame starting scene (path == $"Assets/{minigameEntryPoint}")
///
public string minigameEntryPoint;
}