using TMPro; using UnityEngine; using UnityEngine.UI; /// /// The mulitplayer panel for Hangman /// public class PanelMultiplayerInput : MonoBehaviour { /// /// The button to go into the game /// public GameObject gotoGameButton; /// /// This textfield holds the word that player 1 is typing /// public TMP_Text inputTextField; /// /// Reference to the feedback field /// public TMP_Text feedbackText; /// /// Reference to the progress bar /// public Slider feedbackProgressBar; /// /// Reference to the progress bar image, so we can add fancy colors /// public Image feedbackProgressImage; /// /// reference to the webcam background /// public RawImage webcamScreen; /// /// Holds a reference to the TimerCircle to update its fill /// public Image timerCircle; /// /// Hold a reference to the confirmPanel to toggle its activity /// public GameObject confirmPanel; /// /// Hold a reference to the confirmPanel to toggle its activity /// public TMP_Text confirmText; }