using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ListScreenManager : MonoBehaviour { [Header("List Screen Components")] public Transform item_container; [Header("Prefabs")] public GameObject item_prefab; // TODO: change to ScriptableObject; [Header("ScriptableObjects")] public int numberOfItems; public string[] itemTitle; public float[] itemProgress; public Sprite[] itemThumbnail; public string[] itemScene; void Start() { for (int i = 0; i < numberOfItems; i++) { // Create instance of prefab GameObject instance = GameObject.Instantiate(item_prefab, item_container); // Dynamically load appearance CourseItem item = instance.GetComponent(); item.courseTitle = itemTitle[i]; item.courseThumbnail = itemThumbnail[i]; item.courseProgress = itemProgress[i]; item.courseScene = itemScene[i]; } } public void LoadScene(string sceneName) { SceneManager.LoadScene(sceneName); } }