using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Webcam : MonoBehaviour { int camdex = 0; WebCamTexture tex; public RawImage display; public Button nextSignButton; void Awake(){ WebCamDevice device = WebCamTexture.devices[camdex]; tex = new WebCamTexture(device.name); display.texture = tex; tex.Play(); } public void SwapCam(){ if(WebCamTexture.devices.Length > 0){ // Stop the old camera display.texture = null; tex.Stop(); tex = null; // Find the new camera camdex += 1; camdex %= WebCamTexture.devices.Length; // Start the new camera WebCamDevice device = WebCamTexture.devices[camdex]; tex = new WebCamTexture(device.name); display.texture = tex; tex.Play(); } } // Scene changing is implemented here to avoid problems with webcam public void loadScene(string sceneName) { display.texture = null; tex.Stop(); tex = null; SceneManager.LoadScene(sceneName); } }