using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PanelMultiplayerInput : MonoBehaviour
{
///
/// The button to go into the game
///
public GameObject gotoGameButton;
///
/// This textfield holds the word that player 1 is typing
///
public TMP_Text inputTextField;
///
/// Reference to the feedback field
///
public TMP_Text feedbackText;
///
/// Reference to the progress bar
///
public Slider feedbackProgressBar;
///
/// Reference to the progress bar image, so we can add fancy colors
///
public Image feedbackProgressImage;
///
/// reference to the webcam background
///
public RawImage webcamScreen;
///
/// Holds a reference to the TimerCircle to update its fill
///
public Image timerCircle;
///
/// Hold a reference to the confirmPanel to toggle its activity
///
public GameObject confirmPanel;
///
/// Hold a reference to the confirmPanel to toggle its activity
///
public TMP_Text confirmText;
}