using NUnit.Framework; using System.Collections; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; /// /// Test the LearnableProgressCard class /// [TestFixture] public class LearnableProgressCardTests { /// /// Wait time between scene transitions /// private const float WAIT_TIME = 0.2f; /// /// Setup the LearnableProgressCard tests /// [UnitySetUp] public IEnumerator Setup_CourseProgressCard() { string path = $"{Application.persistentDataPath}/wesign_unit_test.json"; string course = "{\"entries\":[],\"courseIndex\":0,\"progress\":0.03846153989434242,\"completedLearnables\":1,\"inUseLearnables\":7,\"totalLearnables\":26,\"learnables\":[{\"entries\":[],\"index\":0,\"inUse\":true,\"name\":\"A\",\"progress\":3.0},{\"entries\":[],\"index\":1,\"inUse\":true,\"name\":\"B\",\"progress\":4.5},{\"entries\":[],\"index\":2,\"inUse\":true,\"name\":\"C\",\"progress\":1.5},{\"entries\":[],\"index\":3,\"inUse\":true,\"name\":\"D\",\"progress\":1.5},{\"entries\":[],\"index\":4,\"inUse\":true,\"name\":\"E\",\"progress\":1.5},{\"entries\":[],\"index\":5,\"inUse\":true,\"name\":\"F\",\"progress\":1.5},{\"entries\":[],\"index\":6,\"inUse\":true,\"name\":\"G\",\"progress\":0.0},{\"entries\":[],\"index\":7,\"inUse\":false,\"name\":\"H\",\"progress\":0.0},{\"entries\":[],\"index\":8,\"inUse\":false,\"name\":\"I\",\"progress\":0.0},{\"entries\":[],\"index\":9,\"inUse\":false,\"name\":\"J\",\"progress\":0.0},{\"entries\":[],\"index\":10,\"inUse\":false,\"name\":\"K\",\"progress\":0.0},{\"entries\":[],\"index\":11,\"inUse\":false,\"name\":\"L\",\"progress\":0.0},{\"entries\":[],\"index\":12,\"inUse\":false,\"name\":\"M\",\"progress\":0.0},{\"entries\":[],\"index\":13,\"inUse\":false,\"name\":\"N\",\"progress\":0.0},{\"entries\":[],\"index\":14,\"inUse\":false,\"name\":\"O\",\"progress\":0.0},{\"entries\":[],\"index\":15,\"inUse\":false,\"name\":\"P\",\"progress\":0.0},{\"entries\":[],\"index\":16,\"inUse\":false,\"name\":\"Q\",\"progress\":0.0},{\"entries\":[],\"index\":17,\"inUse\":false,\"name\":\"R\",\"progress\":0.0},{\"entries\":[],\"index\":18,\"inUse\":false,\"name\":\"S\",\"progress\":0.0},{\"entries\":[],\"index\":19,\"inUse\":false,\"name\":\"T\",\"progress\":0.0},{\"entries\":[],\"index\":20,\"inUse\":false,\"name\":\"U\",\"progress\":0.0},{\"entries\":[],\"index\":21,\"inUse\":false,\"name\":\"V\",\"progress\":0.0},{\"entries\":[],\"index\":22,\"inUse\":false,\"name\":\"W\",\"progress\":0.0},{\"entries\":[],\"index\":23,\"inUse\":false,\"name\":\"X\",\"progress\":0.0},{\"entries\":[],\"index\":24,\"inUse\":false,\"name\":\"Y\",\"progress\":0.0},{\"entries\":[],\"index\":25,\"inUse\":false,\"name\":\"Z\",\"progress\":0.0}]}"; string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[{course}]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}"; File.WriteAllText(path, oneUser); PersistentDataController.PATH = path; PersistentDataController.GetInstance().Load(); AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake(); SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen"); yield return new WaitForSeconds(WAIT_TIME); GameObject.FindObjectOfType().DisplayCourses(); yield return new WaitForSeconds(WAIT_TIME); } /// /// Cleanup after testing /// [TearDown] public void TearDown_MinigameProgressCard() { PersistentDataController.PATH = null; } /// /// Test whether every item that needs to be assign in the editor, is assigned /// [Test] public void Test_EditorAssignments() { var card = GameObject.FindObjectOfType(); Assert.IsNotNull(card); Assert.IsNotNull(card.learnable); Assert.IsNotNull(card.thumbnail); Assert.IsNotNull(card.stars); Assert.AreEqual(3, card.stars.Count); } /// /// Test whether the card is correctly initialized /// [Test] public void Test_Start() { var card = GameObject.FindObjectOfType(); Assert.AreEqual(card.learnable.image, card.thumbnail.sprite); var starRewards = new float[] { 1.0f, 2.5f, 4.0f, }; for (int i = 0; i < 3; i++) Assert.AreEqual(starRewards[i] < card.progress.progress ? Color.white : Color.black, card.stars[i].color); } }