using System.Collections.Generic;
using UnityEngine;
///
/// Keep track of all songs
///
[CreateAssetMenu(menuName = "Create new Scriptable/SongList")]
public class SongList : ScriptableObject
{
///
/// Index of the active/to be loaded/current song
///
public int currentSongIndex = 0;
///
/// List of all installed songs
///
public List songs = new List();
}