using NUnit.Framework; using System.Collections; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; public class BackButtonTests { [UnitySetUp] public IEnumerator SetupFunction() { string path = $"{Application.persistentDataPath}/unit_test_users.json"; string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}"; File.WriteAllText(path, oneUser); PersistentDataController.PATH = path; PersistentDataController.GetInstance().Load(); AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake(); SystemController.GetInstance().LoadNextScene("Common/Scenes/MainMenuScreen"); yield return new WaitForSeconds(0.2f); SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen"); yield return new WaitForSeconds(0.2f); } [UnityTest] public IEnumerator BackTest() { var backButton = (BackButton)GameObject.FindObjectOfType(typeof(BackButton)); backButton.Back(); yield return new WaitForSeconds(0.2f); var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen)); Assert.IsNotNull(mainMenuScreen); } }