using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
///
/// Test the MainMenuScreen class
///
public class MainMenuScreenTests
{
///
/// Setup function to prepare the test environment before each test.
///
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Cleanup after testing.
///
[TearDown]
public void TearDown_MainMenuScreenTests()
{
PersistentDataController.PATH = null;
}
///
/// Test to verify the transition to the CourseMenuScreen.
///
[UnityTest]
public IEnumerator GotoCoursesTest()
{
var mainMenuScreen = GameObject.FindObjectOfType();
mainMenuScreen.GotoCourses();
yield return new WaitForSeconds(0.2f);
var courseMenuScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(courseMenuScreen);
}
///
/// Test to verify the transition to the ListMinigamesScreen.
///
[UnityTest]
public IEnumerator GotoMiniGamesTest()
{
var mainMenuScreen = GameObject.FindObjectOfType();
mainMenuScreen.GotoMinigames();
yield return new WaitForSeconds(0.2f);
var listMinigamesScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(listMinigamesScreen);
}
///
/// Test to verify the behavior when the user data is deleted.
///
[UnityTest]
public IEnumerator DeletedUserTest()
{
// Remove the user data file
File.Delete(PersistentDataController.PATH);
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
var userCreationScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(userCreationScreen);
}
///
/// Test to verify the behavior when starting the scene from the Boot scene.
///
[UnityTest]
public IEnumerator StartFromBootTest()
{
SystemController.GetInstance().previousScene = SystemController.GetSceneIndex("Common/Scenes/Boot");
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = GameObject.FindObjectOfType();
Assert.IsTrue(mainMenuScreen.directorEnterFromBoot.state == UnityEngine.Playables.PlayState.Playing);
}
///
/// Test to verify the transition to the SettingsScreen.
///
[UnityTest]
public IEnumerator GotoSettingsTest()
{
var mainMenuScreen = GameObject.FindObjectOfType();
mainMenuScreen.GotoSettings();
yield return new WaitForSeconds(0.2f);
var settingsScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(settingsScreen);
GameObject backbutton = GameObject.Find("ButtonBack");
Assert.IsNotNull(backbutton);
backbutton.GetComponent().onClick.Invoke();
}
///
/// Tests the QuicApplication function of the MainMenuScreen
///
[UnityTest]
public IEnumerator QuitAppTest()
{
var mainMenuScreen = GameObject.FindObjectOfType();
mainMenuScreen.QuitApplication();
yield return new WaitForSeconds(0.2f);
}
}