using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
///
/// Test the CourseActivityScreen class
///
public class CourseActivityScreenTests
{
///
/// Setup the environment before each test
///
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/Boot");
yield return new WaitForSeconds(0.2f);
}
///
/// Cleanup after testing
///
[TearDown]
public void TearDown_CourseActivityTests()
{
PersistentDataController.PATH = null;
}
///
/// Full tests of the CoursesActivityScreen
///
[UnityTest]
public IEnumerator CoursesActivityTest()
{
var mainMenuScreen = GameObject.FindObjectOfType();
mainMenuScreen.GotoCourses();
yield return new WaitForSeconds(0.2f);
var courseMenuScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
var courseActivityScreen = GameObject.FindObjectOfType();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.5f);
var templateCourse = GameObject.FindObjectOfType();
Assert.IsNotNull(templateCourse);
templateCourse.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
var courseActivityScreen2 = GameObject.FindObjectOfType();
Assert.IsNotNull(courseActivityScreen2);
courseActivityScreen2.ResetCourseProgress();
yield return new WaitForSeconds(0.2f);
var templateCourse2 = GameObject.FindObjectOfType();
Assert.IsNotNull(templateCourse2);
var user = UserList.GetCurrentUser();
var progress = user.GetCourseProgress(0);
progress.progress = 1.00f;
progress.inUseLearnables = 0;
templateCourse2.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
}
}