using NUnit.Framework; using System.Collections; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.TestTools; /// /// Test the BackButton class /// public class BackButtonTests { /// /// Setup the environment before each test /// [UnitySetUp] public IEnumerator SetupFunction() { string path = $"{Application.persistentDataPath}/wesign_unit_test.json"; string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}"; File.WriteAllText(path, oneUser); PersistentDataController.PATH = path; PersistentDataController.GetInstance().Load(); AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake(); SystemController.GetInstance().LoadNextScene("Common/Scenes/MainMenuScreen"); yield return new WaitForSeconds(0.2f); SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen"); yield return new WaitForSeconds(0.2f); } /// /// Cleanup after testing /// [TearDown] public void TearDown_BackButtonTests() { PersistentDataController.PATH = null; } /// /// Tests returning to the previous screen with the backbutton /// [UnityTest] public IEnumerator BackTest() { var backButton = GameObject.FindObjectOfType(); backButton.Back(); yield return new WaitForSeconds(0.2f); var mainMenuScreen = GameObject.FindObjectOfType(); Assert.IsNotNull(mainMenuScreen); } }